AI Insights · Timothy · October 2022
Top 5 io Games Performance on Unified Platform in Switzerland Q3 2022
Discover how the top 5 io games performed in Switzerland during Q3 2022, with insights on their weekly downloads, revenue, and active users.
During Q3 2022, the performance of the top 5 io games on a unified platform in Switzerland showcased interesting trends. The data, provided by Sensor Tower, reveals fluctuations in weekly downloads, revenue, and active users for each game.
Snake.io - Fun Online Snake from Kooapps saw a steady increase in weekly downloads, peaking at 2.6K in mid-July before slightly declining towards the end of the quarter. Weekly revenue peaked at $105 in early August, followed by fluctuations, ending the quarter with $26. Weekly active users started at 19.2K in late June, reaching a high of 21.6K in early August, and then gradually decreased to 18.6K by the end of September.
State.io - Conquer the World by AI Games FZ had a notable peak in weekly revenue of $143 in late July, with a general trend of minor fluctuations throughout the quarter. Weekly downloads reached a high of 1.7K in late July before declining to 958 by the end of September. Weekly active users showed a steady decrease from 6.4K in early July to 5.3K by the end of the quarter.
Hole.io, published by Voodoo, experienced consistent growth in weekly revenue, peaking at $194 in the final week of September. Weekly downloads fluctuated, starting at 1.6K in late June, with a noticeable dip in August, and ending at 1.4K. Weekly active users followed a similar pattern, starting at 11.2K and closing the quarter at 9.5K, after peaking at 14K in mid-July.
slither.io from Lowtech Studios LLC showed a modest increase in weekly downloads, peaking at 2.1K in mid-September, with a slight decline towards the end of the quarter. Weekly revenue remained relatively low, with minor peaks, reaching $19 in late August. Weekly active users saw a stable trend, starting at 15.4K and ending at 14.9K, with minor fluctuations throughout the quarter.
Finally, Paper.io 2 by Voodoo experienced a peak in weekly downloads of 1.3K in mid-July, followed by a gradual decline to 754 by the end of September. Weekly revenue peaked at $65 in mid-July and early August but saw a significant dip, ending the quarter at $15. Weekly active users started at 5.7K in late June, peaking at 6.9K in mid-July, and ended at 4.9K.
For more detailed insights and data, visit Sensor Tower.